



In some instances, we could even choose different social standings. The first entry in the series allowed us to pick from three different races (Human, Dwarf, Elf) and classes (Rogue, Warrior, Mage).

New beginningsīut before we even begin to theorize on what factions or groups could come into play, it's worth thinking about how Dreadwolf might allow us to create our character and whether it will follow the same route as Dragon Age: Origins, or, to a lesser extent, Inquisition and Dragon Age 2. If we're in pursuit of Solas, what better way to find him or try to put a stop to his plans than to play as someone who can strike from the shadows, or operate unseen? My thoughts immediately turn to well-known factions who fit this bill, like the Antivan Crows or the Friends of Red Jenny… There's also Tevinter's reputation for slavery to consider, too. No magic hand, no ancient prophecy," but instead "the kind of person they'll never see coming." This again reinforces Weekes' words about not having power. In it, Varric teases that "It's time for a new hero. "What happens when the people in charge aren't willing to address the issues?" This tantalizing tidbit suggests we'll be playing as a character who perhaps doesn't have authority because of their social standing in Thedas, or a distinguishing power like that of the Inquisitor.Ī teaser trailer then dropped some months later narrated by none other than Varric Tethras himself - the loveable rogue and storytelling dwarf we first met in Dragon Age 2. In it, there was one line in particular that I immediately latched onto and still think about, and it was really the first time we got a solid little lead on the direction of the next lineup of characters: "For the game we're working on now, we want to tell the story: What happens when you don't have power?", lead writer Patrick Weekes says. Fast forward years later, and we got a behind the scenes at BioWare video in 2020 for the 'The Next Dragon Age'.
